Friends of ours: John "Junior" Gotti, Gambino Crime Family, John "Dapper Don" Gotti
Four days after tossing out a handful of new charges against John A. Gotti, the Mafia scion, a federal judge reversed herself — and the fortunes of prosecutors — when she reinstated some of the charges against him in a ruling yesterday.
The judge, Shira A. Scheindlin of Federal District Court in Manhattan, had ruled on Monday that federal prosecutors could not pursue money laundering and some racketeering charges against Mr. Gotti at his trial, which is scheduled to begin with jury selection on Monday. But after a contentious hearing on Thursday, Judge Scheindlin changed her mind, saying that the government could charge Mr. Gotti, the son of the late Gambino family don, with the racketeering charges, under which he stands accused of using profits from loan-sharking and extortion to operate two holding companies.
The trial will be Mr. Gotti’s third in two years in federal court in Manhattan and concerns the government’s accusations that he ordered the abduction of Curtis Sliwa, the radio talk-show host and vigilante, in 1992 after Mr. Sliwa criticized the elder Mr. Gotti on the air. Juries have twice deadlocked in the case, unable to decide if Mr. Gotti was, or was not, involved in the abduction and a subsequent assault.
On Thursday, Victor Hou, a federal prosecutor, told Judge Scheindlin that he had doubts about the government’s ability to proceed to trial without the new charges. “We have serious concerns about our ability to go forward, given your ruling,” Mr. Hou told the judge, referring to her initial decision.
The government had sought the new charges, in part, to counteract Mr. Gotti’s claim that he had left the mob in the 1990’s. The reinstated charges concern crimes the government says took place after Mr. Gotti says he left the mob.
The government argues that Mr. Gotti led the Gambino family in the 1990’s after his father was convicted of racketeering and was given a life sentence. He died in prison in 2002. Charles Carnesi, the younger Mr. Gotti’s lawyer, said he had no comment on the case.
Judge Scheindlin’s latest decision still bars the government from charging Mr. Gotti with money laundering — specifically with receiving income from properties the government says he bought with money derived from crime.
The main charges in the case concern the abduction of Mr. Sliwa, who was the founder of the Guardian Angels. He was kidnapped in a taxicab in the East Village in 1992 and shot and wounded.
Thanks to Alan Feuer
Get the latest breaking current news and explore our Historic Archive of articles focusing on The Mafia, Organized Crime, The Mob and Mobsters, Gangs and Gangsters, Political Corruption, True Crime, and the Legal System at TheChicagoSyndicate.com
Sunday, August 13, 2006
Hitman: Blood Money - Reviewed
Friends of ours: Felix "Milwaukee Phil" Alderisio, Louis "Lepke" Buchalter, Richard "The Ice Man" Kuklinski, Gambino Crime Family, Roy DeMeo
How often do you get the chance to sneak up on a balloon-clutching clown, grab him, kill him, take his outfit and put it on, then dump him in his own magic trick trunk and saunter off pretending to be him? Okay, maybe this says a little something about my own personal mental fiefdom, but when I found I had the opportunity to do just this - and so very much more - in Eidos amazing Hitman: Blood Money, by Jove I was as pleased as punch!
Now, where to start with this thoroughly engaging and dare I say awesome game�
I'm a fan of the genre to begin with. Having played through Rockstar's frightening stalk n' slash epic, Manhunt and the Thief and Splinter Cell series' I have developed a genuine passion for such stealth-orientated gameplay. There is something enormously satisfying about thinking and planning your every move, calculating and (hopefully) shrewdly putting into practice your own mapped out directives and above all doing your 'job' as a professional assassin.
This game is what it is. If you are familiar with the previous titles in the Hitman saga you will know that it comprises of a number of missions - all to 'hit' various designated bad guys. There is a storyline, but it's your murderous objectives that hallmark this classic. Blood Money is, of course, more of the same, but with a number of important improvements which I'm sure you'll be delighted to know includes new kill techniques.
So how does this game look and feel?
I class myself as a visual person and therefore if a game's graphics are below par this seriously dilutes the overall experience for me. It's very important that I be able to absorb every detail, down to minutiae. Fortunately Hitman: Blood Money's achievements in this area are nothing short of breathtaking and I struggled to contain my excitement from the very outset, quickly discovering that I could not tear myself away from a particular level until I had completed it so that the next would be revealed. Stunning, panoramic locations made this a journey I could not resist embarking on. Whether it's brightly little jungles or dingy warehouses, the eye for detail is sharp and quite incredible. I knew as soon as I got my first glimpse of the game that it was going to be a thing of beauty.
Right from the word go, the player - as silent protagonist Agent 47 - shows up at a deserted fairground, and is hauled directly along for the hugely atmospheric ride. Being a man who understands the nature of hardcore murder and having been fortunate enough to have books published in the true crime world, I'll take just a moment to discuss the psychopathologies inherent within the game's characters before getting back to the plot.
Though he has dispatched many victims in his time, cue-ball-headed, suited-and-booted Agent 47 is not a serial killer. He does not kill for pleasure, and he does not rape, torture or eat other human beings, which the charming sorts I normally deal with are more inclined to. 47 is an assassin, the best of his breed as a matter of fact, the type of 'guy' (he's not strictly human but I won't give away too much of the story) that undertakes his various assignments with a required cool detachment and abject professionalism. For our ice cold ice man, the soup of the day here is organised crime rather than the dark realm of serial predators. Still, vicious, evil and above all powerful figures wind up on his hit list. Surely the world will be a better place with them removed and there is only one master-assassin that fits the employment description, a hitman competent enough to take out this dangerous kind of trash. And in Blood Money, there is certainly a lot of it.
Fearsome organised criminals are marked for death at the hands of Agent 47 and whereas most of them display signs of 'enjoying' their murderous exploits, our 47 is motivated by another factor, namely - money. As a bonus he gets to dispense his own brand of justice on some very nasty individuals indeed.
Celebrated real-life counterparts; mob hitmen, such as the Chicago Outfit's Felix "Milwaukee Phil" Alderisio and Murder Incorporated's Louis "Lepke" Buchalter, took a certain amount of pleasure in their contracts. Richard "The Ice Man" Kuklinski - recently deceased in prison - and his contemporary, the legendary Gambino Crime Family executioner, Roy DeMeo, who are thought to be responsible for some 400 murders between them, lack distinctly the cool dignity of Agent 47. More than a match in sheer ferocity and death toll as these and others of their ilk are, this is not the purpose of Hitman: Blood Money. You are not an organised crime-connected, bloodthirsty killer, who actually enjoys his assignments, but rather a reluctant created entity. One who does this because it is what he knows.
Back to the game, the environments as I say are totally mesmerizing. From garish techno nightclubs straight out of Hell - and Heaven - and winter playgrounds oozing with busty babes, steaming outdoor pools, and stone killers in Santa Claus hats, to a trip to the witness protection haven of suburban U S of A and a New Orleans Mardi Gras to remember, the slick presentation of each scenario will knock you sideways.
The varied ways of dispatching victims is a lot of fun too. Whether it's a simple garrotting, knifing or more creative method of execution, such as a patiently orchestrated poisoning or the careful engineering of a fatal 'accident', the result is always the same. Mission accomplished. Particularly rewarding is the discovery of makeshift weaponry throughout your quests, which can be used to take those who get in your way down - hard. Agent 47 will always find a way to complete his homicidal objectives.
Luring and annihilating his route throughout the game, each of 47's missions involve slaying a 'Mr Big' target. There are a number of ways this can be achieved, from a Gung Ho blood fest of bullets and mayhem to the more subtle, stealthy approach. As this is a game that rewards you for methodical and restrained manoeuvring, being sneaky and quietly efficient are the ingredients to conquering Hitman: Blood Money.
One of my favourite touches are the often amusing newspaper reports that conclude each level, describing the various massacres you have been responsible for in getting at your latest target. These can range from the ghost-like strike of a highly effective phantom killer to the carnage-soaked frenzy of a human butcher. Depending on how you played it, the ultimate goal is in your skill and cunning at executing not only your task but your designated 'whacks', to use the parlance of the top mobsters that Agent 47 is so often sent after.
And the handling is spot on. Fluid controlling and smooth operation is vital in a game such as this, and here again Hitman: Blood Money delivers. It's easy to pick up after a half hour curve and having gotten used to it, you will find yourself most comfortable with the action of shooting, stabbing and stealthy 'up close and personal' moves on your (again, hopefully if you're playing it the way it is intended) unwitting prey.
It's such an experience that when you eventually finish the game you are left wanting much more. A tight, story-driven plot with some truly great characters and awesome villains to take down, make this an instant must for those fans of the genre. Hitman gets in your blood, immerses you in the subterranean world of murder-for-hire and actually charges you up while playing. Who after all would not wish to kill as many evil people as their skills merit and read their own sensational headline at the end of each gore-splattered foray.
Eidos have done it again and I devoutly hope that there are more Hitman offerings in the pipeline. I will never grow tired of assuming the role of Agent 47, the cool, collected killing machine, sent to faraway destinations to carry out the most exhilarating contracts.
I absolutely loved this game. Could you tell?
Thanks to Steve Morris
How often do you get the chance to sneak up on a balloon-clutching clown, grab him, kill him, take his outfit and put it on, then dump him in his own magic trick trunk and saunter off pretending to be him? Okay, maybe this says a little something about my own personal mental fiefdom, but when I found I had the opportunity to do just this - and so very much more - in Eidos amazing Hitman: Blood Money, by Jove I was as pleased as punch!
Now, where to start with this thoroughly engaging and dare I say awesome game�
I'm a fan of the genre to begin with. Having played through Rockstar's frightening stalk n' slash epic, Manhunt and the Thief and Splinter Cell series' I have developed a genuine passion for such stealth-orientated gameplay. There is something enormously satisfying about thinking and planning your every move, calculating and (hopefully) shrewdly putting into practice your own mapped out directives and above all doing your 'job' as a professional assassin.
This game is what it is. If you are familiar with the previous titles in the Hitman saga you will know that it comprises of a number of missions - all to 'hit' various designated bad guys. There is a storyline, but it's your murderous objectives that hallmark this classic. Blood Money is, of course, more of the same, but with a number of important improvements which I'm sure you'll be delighted to know includes new kill techniques.
So how does this game look and feel?
I class myself as a visual person and therefore if a game's graphics are below par this seriously dilutes the overall experience for me. It's very important that I be able to absorb every detail, down to minutiae. Fortunately Hitman: Blood Money's achievements in this area are nothing short of breathtaking and I struggled to contain my excitement from the very outset, quickly discovering that I could not tear myself away from a particular level until I had completed it so that the next would be revealed. Stunning, panoramic locations made this a journey I could not resist embarking on. Whether it's brightly little jungles or dingy warehouses, the eye for detail is sharp and quite incredible. I knew as soon as I got my first glimpse of the game that it was going to be a thing of beauty.
Right from the word go, the player - as silent protagonist Agent 47 - shows up at a deserted fairground, and is hauled directly along for the hugely atmospheric ride. Being a man who understands the nature of hardcore murder and having been fortunate enough to have books published in the true crime world, I'll take just a moment to discuss the psychopathologies inherent within the game's characters before getting back to the plot.
Though he has dispatched many victims in his time, cue-ball-headed, suited-and-booted Agent 47 is not a serial killer. He does not kill for pleasure, and he does not rape, torture or eat other human beings, which the charming sorts I normally deal with are more inclined to. 47 is an assassin, the best of his breed as a matter of fact, the type of 'guy' (he's not strictly human but I won't give away too much of the story) that undertakes his various assignments with a required cool detachment and abject professionalism. For our ice cold ice man, the soup of the day here is organised crime rather than the dark realm of serial predators. Still, vicious, evil and above all powerful figures wind up on his hit list. Surely the world will be a better place with them removed and there is only one master-assassin that fits the employment description, a hitman competent enough to take out this dangerous kind of trash. And in Blood Money, there is certainly a lot of it.
Fearsome organised criminals are marked for death at the hands of Agent 47 and whereas most of them display signs of 'enjoying' their murderous exploits, our 47 is motivated by another factor, namely - money. As a bonus he gets to dispense his own brand of justice on some very nasty individuals indeed.
Celebrated real-life counterparts; mob hitmen, such as the Chicago Outfit's Felix "Milwaukee Phil" Alderisio and Murder Incorporated's Louis "Lepke" Buchalter, took a certain amount of pleasure in their contracts. Richard "The Ice Man" Kuklinski - recently deceased in prison - and his contemporary, the legendary Gambino Crime Family executioner, Roy DeMeo, who are thought to be responsible for some 400 murders between them, lack distinctly the cool dignity of Agent 47. More than a match in sheer ferocity and death toll as these and others of their ilk are, this is not the purpose of Hitman: Blood Money. You are not an organised crime-connected, bloodthirsty killer, who actually enjoys his assignments, but rather a reluctant created entity. One who does this because it is what he knows.
Back to the game, the environments as I say are totally mesmerizing. From garish techno nightclubs straight out of Hell - and Heaven - and winter playgrounds oozing with busty babes, steaming outdoor pools, and stone killers in Santa Claus hats, to a trip to the witness protection haven of suburban U S of A and a New Orleans Mardi Gras to remember, the slick presentation of each scenario will knock you sideways.
The varied ways of dispatching victims is a lot of fun too. Whether it's a simple garrotting, knifing or more creative method of execution, such as a patiently orchestrated poisoning or the careful engineering of a fatal 'accident', the result is always the same. Mission accomplished. Particularly rewarding is the discovery of makeshift weaponry throughout your quests, which can be used to take those who get in your way down - hard. Agent 47 will always find a way to complete his homicidal objectives.
Luring and annihilating his route throughout the game, each of 47's missions involve slaying a 'Mr Big' target. There are a number of ways this can be achieved, from a Gung Ho blood fest of bullets and mayhem to the more subtle, stealthy approach. As this is a game that rewards you for methodical and restrained manoeuvring, being sneaky and quietly efficient are the ingredients to conquering Hitman: Blood Money.
One of my favourite touches are the often amusing newspaper reports that conclude each level, describing the various massacres you have been responsible for in getting at your latest target. These can range from the ghost-like strike of a highly effective phantom killer to the carnage-soaked frenzy of a human butcher. Depending on how you played it, the ultimate goal is in your skill and cunning at executing not only your task but your designated 'whacks', to use the parlance of the top mobsters that Agent 47 is so often sent after.
And the handling is spot on. Fluid controlling and smooth operation is vital in a game such as this, and here again Hitman: Blood Money delivers. It's easy to pick up after a half hour curve and having gotten used to it, you will find yourself most comfortable with the action of shooting, stabbing and stealthy 'up close and personal' moves on your (again, hopefully if you're playing it the way it is intended) unwitting prey.
It's such an experience that when you eventually finish the game you are left wanting much more. A tight, story-driven plot with some truly great characters and awesome villains to take down, make this an instant must for those fans of the genre. Hitman gets in your blood, immerses you in the subterranean world of murder-for-hire and actually charges you up while playing. Who after all would not wish to kill as many evil people as their skills merit and read their own sensational headline at the end of each gore-splattered foray.
Eidos have done it again and I devoutly hope that there are more Hitman offerings in the pipeline. I will never grow tired of assuming the role of Agent 47, the cool, collected killing machine, sent to faraway destinations to carry out the most exhilarating contracts.
I absolutely loved this game. Could you tell?
Thanks to Steve Morris
Related Headlines
Felix Alderisio,
Gambinos,
Louis Lepke Buchalter,
Richard Kuklinski,
Roy DeMeo
No comments:
Saturday, August 12, 2006
"Snakes on a Plane" Influenced by Mafia
Rumors abound about "Snakes on a Plane."
Even though the movie doesn't open until late Thursday night, the blog-based buzz has turned it into a pop-culture phenomenon.
Here's some of the data echoing through the rumor mill:
-Blog pressure swayed filmmakers.
-Blogs sparked a Samuel L. Jackson catch-phrase.
-The director was a second choice.
-Scenes were added late to bump the PG-13 rating to an R.
-"Snakes" is a dog, so no early screenings.
The truth is: yes, yes, yes, yes, and no.
To guide you through the mythology, this "Snakes on a Plane" primer begins with the film's premise: Two FBI agents escort a former minor Mafia member from Hawaii to California.
To silence him permanently, a time-release crate filled with hundreds of deadly snakes opens during the flight.
Panic ensues.
Jackson stars as one of the agents. He signed on because he liked the title as well as the mix of action, horror and monsters on the loose. Hong Kong action whiz Ronny Yu joined as director, then quit over budget problems and the familiar "creative differences," whatever that means.
David R. Ellis, director of "Final Destination 2," took over.
Although nothing was broken, the studio decided to fix it.
New Line bigwigs changed the title to the milquetoast "Pacific Air 121."
Reportedly, execs felt the original lacked "class" and, thus, no one would take it seriously.
Of course, that's the point — two basic fears, flying and snakes, tapped into by one title.
Jackson got it. He struck. The actor kept telling the media he was at work on "Snakes on a Plane."
By this time, "Snakes" blogs were listed among the top Web sites in hits. Dazzled by the cheesy first title — "cheesy" meaning "a fun time" — they joined the fray.
The good guys won.
A second gaffe was also the studio's.
"When I signed on it was an R-rated film," director Ellis says in a phone interview. "During the course of developing the script, New Line decided they wanted a PG-13."
Jackson and Ellis recoiled.
"Sam (Jackson) and I did not like that. We loved the film, but we had to cut away from the snake attacks," Ellis says.
Common sense, pressure and tepid scenes showed the studio the error of its ways. New Line OK'd a change back to an R and green-lighted the filmmakers to do whatever they wanted to put "Snakes" back on track.
During five days of reshoots, they added "more violence, and gore and snake deaths," Ellis says. "We included nudity. We increased the (profane) language with Sam.
"We were aware of everything they wanted on the Internet so we were able to incorporate everything."
That included the blog-inspired Jackson catch-phrase: "I've had it with these motherf.... snakes on this motherf.... plane!"
The problem now for the media: no advance screenings.
That usually signals a bottom-barrel picture that studios want to protect from early bad reviews. Not in this case, Ellis says.
"It's not the same because we didn't even test the movie," he says. "When I showed it to New Line and all the executives, my kids and some of their friends, people were very open with me about what they like and don't like, I knew it would really, really work.
"I knew there was no way to improve the benefit from the buzz, only lose from it."
Fans should judge "Snakes on a Plane" before anyone else, Ellis says, "especially since it's not the kind of film most critics like. (I pointed out there are exceptions. It went nowhere.)
Ellis says he just wants people to "laugh, get scared, jump out of their seats, have fun and escape everything else going on in the world, and go back and see it again."
Thanks to Barry Caine
Even though the movie doesn't open until late Thursday night, the blog-based buzz has turned it into a pop-culture phenomenon.
Here's some of the data echoing through the rumor mill:
-Blog pressure swayed filmmakers.
-Blogs sparked a Samuel L. Jackson catch-phrase.
-The director was a second choice.
-Scenes were added late to bump the PG-13 rating to an R.
-"Snakes" is a dog, so no early screenings.
The truth is: yes, yes, yes, yes, and no.
To guide you through the mythology, this "Snakes on a Plane" primer begins with the film's premise: Two FBI agents escort a former minor Mafia member from Hawaii to California.
To silence him permanently, a time-release crate filled with hundreds of deadly snakes opens during the flight.
Panic ensues.
Jackson stars as one of the agents. He signed on because he liked the title as well as the mix of action, horror and monsters on the loose. Hong Kong action whiz Ronny Yu joined as director, then quit over budget problems and the familiar "creative differences," whatever that means.
David R. Ellis, director of "Final Destination 2," took over.
Although nothing was broken, the studio decided to fix it.
New Line bigwigs changed the title to the milquetoast "Pacific Air 121."
Reportedly, execs felt the original lacked "class" and, thus, no one would take it seriously.
Of course, that's the point — two basic fears, flying and snakes, tapped into by one title.
Jackson got it. He struck. The actor kept telling the media he was at work on "Snakes on a Plane."
By this time, "Snakes" blogs were listed among the top Web sites in hits. Dazzled by the cheesy first title — "cheesy" meaning "a fun time" — they joined the fray.
The good guys won.
A second gaffe was also the studio's.
"When I signed on it was an R-rated film," director Ellis says in a phone interview. "During the course of developing the script, New Line decided they wanted a PG-13."
Jackson and Ellis recoiled.
"Sam (Jackson) and I did not like that. We loved the film, but we had to cut away from the snake attacks," Ellis says.
Common sense, pressure and tepid scenes showed the studio the error of its ways. New Line OK'd a change back to an R and green-lighted the filmmakers to do whatever they wanted to put "Snakes" back on track.
During five days of reshoots, they added "more violence, and gore and snake deaths," Ellis says. "We included nudity. We increased the (profane) language with Sam.
"We were aware of everything they wanted on the Internet so we were able to incorporate everything."
That included the blog-inspired Jackson catch-phrase: "I've had it with these motherf.... snakes on this motherf.... plane!"
The problem now for the media: no advance screenings.
That usually signals a bottom-barrel picture that studios want to protect from early bad reviews. Not in this case, Ellis says.
"It's not the same because we didn't even test the movie," he says. "When I showed it to New Line and all the executives, my kids and some of their friends, people were very open with me about what they like and don't like, I knew it would really, really work.
"I knew there was no way to improve the benefit from the buzz, only lose from it."
Fans should judge "Snakes on a Plane" before anyone else, Ellis says, "especially since it's not the kind of film most critics like. (I pointed out there are exceptions. It went nowhere.)
Ellis says he just wants people to "laugh, get scared, jump out of their seats, have fun and escape everything else going on in the world, and go back and see it again."
Thanks to Barry Caine
Friday, August 11, 2006
The Feds Say That Galante Diverted Millions from Trash Businesses
Friends of ours: Matthew "Matty the Horse" Ianniello, Genovese Crime Family
Friends of mine: James Galante, David Magel
A Danbury trash magnate arrested in a Mafia case in June diverted millions of dollars from his businesses to his minor league hockey team, no show jobs, race cars and questionable stockholder repayments, federal authorities said Thursday.
James Galante, whose businesses handle about 80 percent of southwestern Connecticut's garbage, carved out exclusive routes for his companies and paid Genovese crime family boss Matthew "Matty the Horse" Ianniello $120,000 a year for mob muscle to enforce his territories, authorities said. That meant higher prices for businesses and homeowners, authorities said.
Galante and Ianniello were among 29 people arrested in connection with the alleged scheme. In a related development Thursday, another trash hauler became the first defendant in the case to plead guilty.
Galante's defense attorneys challenged a court order putting federal marshals in charge of his businesses, saying they were ruining the businesses. But federal authorities said they had improved the cash flow by stopping diversions that amounted to more than $4 million last year. They also said the businesses are now facing competition.
"If any 'blame' is to be assigned for the changes wrought by these incidents, it lies squarely on the shoulders of the defendants, who decided many years ago to operate the 25 companies as an illegal bid-rigging and price-fixing cartel," prosecutors wrote.
A hearing is planned Tuesday on the challenge to the federal monitoring. "Our position is by their own admission they're running it into the ground," said Hugh Keefe, Galante's attorney. "You took a guy's business away from him and turned it over to a bunch of incompetents."
Keefe said the reported diversions will be dealt with during the trial. "Even if that was true, the business itself was thriving up until the day the feds decided they knew more about running a trash business than Jimmy Galante."
Authorities said they were monitoring the businesses, not taking them over, and denied they intended to sell the businesses. Galante owns the Danbury Trashers team of the United Hockey League. The team was disbanded after Galante's arrest in June.
Meanwhile, the trash hauler who admitted his involvement in the scheme Thursday, David Magel, 33, of Baldwin Place, N.Y., pleaded guilty to a racketeering charge in U.S. District Court in New Haven. Magel is general manager of CRP Carting in Elmsford, N.Y.
Prosecutors said the scheme was enforced by extortion and threats, and participants sought to operate it in eastern New York. Magel met with several other members of the enterprise, two of whom were associated with an unidentified Connecticut-based trash carting company, at a diner in Mt. Kisco, N.Y., in 2004, authorities said.
After the meeting, Magel engaged in a series of telephone calls with other members of the enterprise to implement the scheme, prosecutors said. On Dec. 21, 2004, investigators intercepted one conversation between Magel and two members affiliated with the Connecticut carting company during which Magel agreed to provide inflated quotes to customers of the other participants in the conspiracy, authorities said.
"I'm shootin' for the ... gusto here," Magel said in the conversation. Magel faces up to 20 years in prison and a $250,000 fine when he is sentenced Oct. 25.
Keefe said he was not sure if Magel's guilty plea would affect Galante. Authorities would not comment on whether Magel was cooperating against the other defendants.
Thanks to John Christofferson
Friends of mine: James Galante, David Magel
A Danbury trash magnate arrested in a Mafia case in June diverted millions of dollars from his businesses to his minor league hockey team, no show jobs, race cars and questionable stockholder repayments, federal authorities said Thursday.
James Galante, whose businesses handle about 80 percent of southwestern Connecticut's garbage, carved out exclusive routes for his companies and paid Genovese crime family boss Matthew "Matty the Horse" Ianniello $120,000 a year for mob muscle to enforce his territories, authorities said. That meant higher prices for businesses and homeowners, authorities said.
Galante and Ianniello were among 29 people arrested in connection with the alleged scheme. In a related development Thursday, another trash hauler became the first defendant in the case to plead guilty.
Galante's defense attorneys challenged a court order putting federal marshals in charge of his businesses, saying they were ruining the businesses. But federal authorities said they had improved the cash flow by stopping diversions that amounted to more than $4 million last year. They also said the businesses are now facing competition.
"If any 'blame' is to be assigned for the changes wrought by these incidents, it lies squarely on the shoulders of the defendants, who decided many years ago to operate the 25 companies as an illegal bid-rigging and price-fixing cartel," prosecutors wrote.
A hearing is planned Tuesday on the challenge to the federal monitoring. "Our position is by their own admission they're running it into the ground," said Hugh Keefe, Galante's attorney. "You took a guy's business away from him and turned it over to a bunch of incompetents."
Keefe said the reported diversions will be dealt with during the trial. "Even if that was true, the business itself was thriving up until the day the feds decided they knew more about running a trash business than Jimmy Galante."
Authorities said they were monitoring the businesses, not taking them over, and denied they intended to sell the businesses. Galante owns the Danbury Trashers team of the United Hockey League. The team was disbanded after Galante's arrest in June.
Meanwhile, the trash hauler who admitted his involvement in the scheme Thursday, David Magel, 33, of Baldwin Place, N.Y., pleaded guilty to a racketeering charge in U.S. District Court in New Haven. Magel is general manager of CRP Carting in Elmsford, N.Y.
Prosecutors said the scheme was enforced by extortion and threats, and participants sought to operate it in eastern New York. Magel met with several other members of the enterprise, two of whom were associated with an unidentified Connecticut-based trash carting company, at a diner in Mt. Kisco, N.Y., in 2004, authorities said.
After the meeting, Magel engaged in a series of telephone calls with other members of the enterprise to implement the scheme, prosecutors said. On Dec. 21, 2004, investigators intercepted one conversation between Magel and two members affiliated with the Connecticut carting company during which Magel agreed to provide inflated quotes to customers of the other participants in the conspiracy, authorities said.
"I'm shootin' for the ... gusto here," Magel said in the conversation. Magel faces up to 20 years in prison and a $250,000 fine when he is sentenced Oct. 25.
Keefe said he was not sure if Magel's guilty plea would affect Galante. Authorities would not comment on whether Magel was cooperating against the other defendants.
Thanks to John Christofferson
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